With Pin stack active, you can still edit the object even if you select a different object in the viewports.

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Multiple Choice

With Pin stack active, you can still edit the object even if you select a different object in the viewports.

Explanation:
Pinning the modifier stack keeps editing focus on a single object's stack even when you click another object in the scene. When Pin Stack is active, the panel remains tied to the pinned object, so you can continue adjusting its modifiers or sub-objects even if you select something else in the viewports. This is handy for tweaking parameters while you navigate the scene. If you want normal behavior again, you can unpin to let the panel follow whichever object you select. The other options refer to different features (like making objects unique or toggling the end result display) and don’t affect whether the stack stays fixed to the pinned object.

Pinning the modifier stack keeps editing focus on a single object's stack even when you click another object in the scene. When Pin Stack is active, the panel remains tied to the pinned object, so you can continue adjusting its modifiers or sub-objects even if you select something else in the viewports. This is handy for tweaking parameters while you navigate the scene. If you want normal behavior again, you can unpin to let the panel follow whichever object you select. The other options refer to different features (like making objects unique or toggling the end result display) and don’t affect whether the stack stays fixed to the pinned object.

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