Which term describes geometry that appears in viewports, but not in the scene, and is used as a visual aid for transformation?

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Multiple Choice

Which term describes geometry that appears in viewports, but not in the scene, and is used as a visual aid for transformation?

Explanation:
The term is gizmo. In 3D software, the gizmo is the on-screen transform manipulator that appears in the viewport as arrows, rings, or handles for moving, rotating, or scaling objects. It’s drawn as part of the UI, not as any actual geometry in the scene, so it serves purely as a visual aid to transform objects accurately. Grids are viewport reference guides for alignment, not the interactive transformation tool; frame rate is a performance metric, and an element is generic geometry, not the specific transformation helper.

The term is gizmo. In 3D software, the gizmo is the on-screen transform manipulator that appears in the viewport as arrows, rings, or handles for moving, rotating, or scaling objects. It’s drawn as part of the UI, not as any actual geometry in the scene, so it serves purely as a visual aid to transform objects accurately. Grids are viewport reference guides for alignment, not the interactive transformation tool; frame rate is a performance metric, and an element is generic geometry, not the specific transformation helper.

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